If you’ve been merging items in Travel Town for a while, you already know the numbers run the whole game. This wiki page covers every stat that matters: max energy cap, Power Boost levels, producer types, villager count, item totals, merge chain lengths, currency systems, all in-game events, the seasonal card album breakdown, and the business stats.
I’ve been playing Travel Town since the early Magmatic Games days (well before Moon Active scooped it up), so I’ll keep this tight, stat-heavy, and skip the fluff. By the end, you’ll have every Travel Town number you came here for.
Quick Info
Here’s the quick rundown most players land here for:
| Stat | Value |
|---|---|
| Developer | Magmatic Games Ltd. |
| Publisher / Owner | Moon Active (acquired 2022) |
| Launch year | 2020 |
| Platforms | iOS, Android |
| Max energy cap | 100 |
| Energy regen rate | 1 point every 2 minutes |
| Full energy refill time | About 3 hours 20 minutes |
| Total merge items | 500+ |
| Total villagers | 55 |
| Total levels | Hundreds (still growing with updates) |
| Power Boost tiers | x2, x4, x8 |
| Power Boost x2 unlock | Level 20 to 22 |
| Power Boost x4 unlock | Level 26 |
| Power Boost x8 unlock | 200+ energy storage |
| Splitter unlock | Level 20 to 25 |
| Daily Challenge unlock | Level 5 |
| Seasonal Cards unlock | Level 17 |
| Most events unlocked by | Level 25 (full set by level 35) |
| Active orders at once | 4 (3 coin, 1 toolbox) |
| Seasonal album size | 18 sets of 9 cards (162 cards total) |
| Card rarity tiers | 5 (1 to 5 stars) |
| Daily card trades | 2 maximum |
| Seasonal Cards event duration | 56 days |
Travel Town Game History and Revenue Stats
Travel Town launched in 2020 from Magmatic Games, a studio founded by ex-Wooga developers. It was their first entry into the casual merge-2 puzzle space. In 2022, Moon Active (the studio behind Coin Master) acquired Magmatic and started scaling the game hard.
These are the business numbers gaming publications cite most:
- Highest-grossing merge mobile game of 2024, with $117 million in worldwide net revenue year-to-date (Sensor Tower data via Naavik)
- +231% year-over-year revenue growth in 2024
- 19 million downloads year-to-date in 2024, up +127% year-over-year
- ARPDAU of $0.35, which is +66% over Merge Mansion’s $0.21
- US weekly revenue peaked at $1.8 million in Q1 2024 (Sensor Tower)
- Weekly active users in the US sat around 400,000 to 500,000 in early 2024
- Recent monthly estimates: roughly 1 million downloads and around $16 million revenue per month (Sensor Tower)
- Day-1 retention sits in the 20% to 30% range for top merge titles, which Travel Town is at the top of
For context, Travel Town now outperforms Merge Mansion (its closest competitor) on store revenue, downloads, and DAU. Moon Active also brought the x2 Power Boost feature (modelled on Coin Master’s “SUPER” mechanic) into Travel Town as part of the post-acquisition push.
Travel Town Energy Stats
Energy is the lifeline of every session. You start with 100, and that’s also your regen cap.
The core energy numbers:
- Max capacity: 100 energy
- Regen rate: 1 energy point every 2 minutes
- Full empty-to-100 refill: about 200 minutes (3 hours 20 minutes)
- Energy cost per normal producer tap: 1 energy
- Cost with x2 Boost: 2 energy per tap
- Cost with x4 Boost: 4 energy per tap
- Cost with x8 Boost: 8 energy per tap
Important things to know:
- Regen continues when the app is closed or your phone is locked
- The bar stops refilling once it hits 100, so any leftover regen is wasted
- You only spend energy on producers, not on merges themselves
- Free energy links from official Facebook and Instagram give bonus energy without using the timer
- Event boards use a separate energy pool, so play events when your main bar is full
If you want to play efficiently, drain your bar to around 30 before stepping away. That way the regen keeps working while you’re doing other things.
Power Boost Stats
The Power Boost (added by Moon Active after the 2022 acquisition) is the biggest stat shift in the game once you cross level 20. It lets you spend more energy per tap to pull higher level items straight from the producer.
| Boost Tier | Unlock Requirement | Energy Per Tap |
|---|---|---|
| No Boost | From start | 1 energy |
| x2 Boost | Around level 20 to 22 | 2 energy |
| x4 Boost | Level 26 | 4 energy |
| x8 Boost | 200+ energy storage | 8 energy |
Real benchmark from the Adoption Certificate producer (which makes the Cat Tree and Dog House chain):
- No Boost: 423 energy used over 15 minutes
- x2 Boost: 374 energy used over 5 minutes
- x4 Boost: 308 energy used over 2 minutes
So higher boosts save both energy and time. Use them when you need a specific high-tier item fast for an order or event task.
Producers and Merge Chains
Travel Town runs on producers. Knowing the types saves you a ton of energy.
Energy Producers need a tap to spit out an item. Each tap costs 1 energy (or more with boost on). Examples: Sewing Studio, Baking Oven, Coffee Machine, Pizza Kitchen, Windmill, Arcade, Gym, Olive Orchard, Fishing Net.
Auto Producers spawn items in the 8 surrounding tiles for free over a cooldown. You can also tap them manually at zero energy cost. They’re perfect for hands-off play between sessions.
Secondary Producers are max-level items that turn into limited-use generators. Examples: Instant Camera, Max Diving Gear, Max Palm Tree, Ducky Ticket Roll. Some use energy, some vanish after a few uses.
Tertiary Producers chain off secondaries for even more specialized output.
Merge chain types you’ll run into:
- Standard chains: Most chains evolve through 5 to 10 stages, with final stages giving the best rewards
- Nestled chains: You create a new generator inside the first chain before moving on
- Combined chains: You merge items from two separate chains together to make the final item
- No-energy generators: Spawn items in adjacent free cells after a cooldown
- Charging generators: Need 5 taps to charge up before spawning items, and can even produce a defective version
One key stat update from mid-2025: it’s no longer possible to skip energy producers and play only with auto producers. So energy management matters more than it used to.
Currencies and Resources
Travel Town runs on multiple currencies and resources, each with its own use:
- Coins: Primary currency. Earned from completing orders and selling items. Used to buy buildings and upgrades
- Diamonds: Premium currency. Used for energy refills, jokers, splitters, time boosts, and chests. Earned slowly free-to-play
- Energy: Powers all producer taps
- Stars: Earned from duplicate seasonal cards. Spent at the Stars Shop for card chests (100, 200, or 500 stars per chest)
- Cards: Collected for the seasonal album
- Tokens: Event-specific currency
- Keys: Fill the Travel Pass reward track from completed orders
- XP: Earned from orders and merges. Levels you up and unlocks new content
Boosters, Tools, and Special Items
These are the helper items that change how you play.
- Joker: A wild item that merges with most board items to create the next level of that item. Doesn’t work with every event-exclusive item. Available from chests, daily challenges, events, and the in-game store (diamonds)
- Splitter (Scissors): Reverses a merge. Turns one higher-level item into two lower-level ones. Unlocks around level 20 to 25. Doesn’t cost energy
- Time Twist Booster: Temporarily removes the cooldown on all energy-consuming producers. From chests, seasonal card sets, daily and weekly challenges. Auto-stacks if you place multiple on the board
- Wild Pearl: Merges with any item on the board
- Bonus Booster: Gives a bonus prize on some completed orders during its active period
- Toolboxes: Reward currency earned from special orders. Used to upgrade town buildings
- Chests: Contain mixes of diamonds, energy, coins, jokers, splitters, and tools
All Travel Town Events List
Travel Town runs one of the busiest event calendars in the merge genre. Most events unlock between level 15 and 35, with full access usually by level 25 (Fantasy Island and Loyalty Club arrive a bit later).
Daily and Weekly Events
- Daily Challenge (unlocks level 5): Lower tier needs 1,450 points, higher tier needs 2,800 points
- Weekly Goals: Stacks with daily tasks for big rewards
- Daily Wins: Separate from challenge tasks, includes diamond rewards
Card and Album Events
- Seasonal Cards (unlocks level 17, 56-day duration)
- Cards Boom
- Final Chase / Town Chase (2 days)
- Cards Chase (1 day)
- Card Crush
- Flame Cards (time-limited, can’t be traded between players)
Main Board Events
- Fantasy Island (build-an-island event with token collection)
- Merge Madness (uses separate Arcade Energy)
- Room Rush
- Discovery Valley
- Secret Gems
- Temple Adventure
- Stamp Card Event
- Disco Promotion
- Tick Tock Orders
- Kitchen Catch Challenge
Competitive and Reward Events
- Travel Town Tournaments
- Race Event (leaderboard-based)
- Duels Event
- Partner Events
- Reward Road
- Reward Runway
- Travel Mission
- Travel Pass (long-running reward track filled with keys)
Pro tip: Event boards have their own energy pools, so play them when your main bar is at 100 to avoid wasting regen.
Orders, Quests, and Town Building
The order system has a fixed structure every player sees.
- Active orders at once: 4
- Reward split: 3 coin orders + 1 toolbox order
- Difficulty mix: 1 hard order, 2 medium orders, 1 easy order
Easy orders finish in under a session. Hard orders give the biggest rewards but can take days of grinding. The toolbox order is what feeds your town upgrades, so don’t skip it.
Beyond orders, you build out the town itself. You collect coins to buy and upgrade dozens of buildings across the seaside town. Each new building unlocks a producer, opens fresh storyline beats, and reveals more of the 55-villager cast.
Seasonal Cards Album Stats
The seasonal album is one of the deepest meta systems in Travel Town. Worth knowing the numbers cold:
- Album structure: 18 sets of 9 cards each = 162 cards per season
- Card types: Common cards and gold cards (gold versions of each)
- Rarity tiers: 5 tiers (1 to 5 stars) based on uniqueness
- Daily trade limit: 2 trades maximum with friends
- Gold card trading: Not allowed
- Event duration: 56 days per season
- Stars Shop chests: 100, 200, or 500 stars per chest
- Premium album: After completing the regular album, you unlock a Premium track for extra rewards
Album rewards include coins, energy, diamonds, jokers, splitters, toolboxes, and chests. A full completion gives a big grand prize on top.
Game Updates and Recent Patch History
Travel Town gets producer and content updates roughly every quarter. Here are the most cited updates from the official Fandom wiki and patch notes:
December 2024 producer updates
Stationery Display, Cash Register, Sewing Studio, Vine, Golden Bones Certificate Frame, Big Oval Duck Pond.
February 2025 producer updates
Fishing Net, Baking Oven, Coffee Machine, Seed Sack, Circus Chariot, Pizza Kitchen, Music Stand, Art Supply Station, Board Game Shop, Windmill, Olive Orchard, Gym, Arcade, Recycling Bin, Boat Garage, Art Gallery Admission, Popcorn Stand, Hotel Check In.
Mid-2025 system change
The devs removed the ability to play only with auto producers. Now every player must engage with energy producers to progress.
Late July 2025 (patch v4.2)
- New aquatic merge chain (Guppy to Goldfish to Rainbowfish to Seadragon)
- Levels 26 to 30 added a seaside boardwalk area with clam generators
- Daily free energy boosts increased from 50 to 100 units
- New “Chain Helper” arrows for cleaner merge paths
- Drag items between boards with one swipe
- Memory leak fixes for older devices
Patch v4.2.1 followed shortly to clean up fountain merge animation bugs and crash issues on iOS.
FAQs
The max energy cap is 100. It refills 1 point every 2 minutes and stops once it hits 100, so don’t leave it sitting full or you waste regen.
The x2 Power Boost unlocks around level 20 to 22. The x4 Boost opens at level 26, and the x8 Boost shows up once your account can store more than 200 energy.
Travel Town earned $117 million in worldwide net revenue in 2024 (up +231% year-over-year), making it the highest-grossing merge mobile game of 2024 per Sensor Tower data. Recent monthly estimates put it at roughly $16 million in revenue with 1 million downloads per month.
Bookmark this page and check back when new patches drop. Travel Town stats keep gr
Mahendra is a Mobile Gaming Strategist and an expert on the mobile game Travel Town. He has been analyzing competitive mechanics in mobile games since 2022 and has a particular expertise in merge-style games.
His deep experience in Travel Town is demonstrated by his participation in over 20 competitive events, where he has achieved a 78% win rate in duel-style competitions. As a dedicated player, he maintains a level 52 account and has documented strategy guides for over 30 limited-time events. His competitive gaming insights have been featured in multiple mobile gaming communities, where he shares his expert strategies with other players.